Document Type

Thesis - Open Access

Award Date

1974

Degree Name

Master of Science (MS)

Department / School

Home Economics

Abstract

This study focused on the development of a simulation game to teach certain aspects of housing. Underlying the development of the game was the assumption that a simulation game can be an effective teaching technique. The development of the game involved the use of a simulation design: objectives and generalizations for housing, questions that required decision-making, and designing a game board. More precise objectives were (1) to gain information about simulation gaming, particularly current research in the area of gaming in home economics, and (2) to develop a game for use in teaching specific behavioral objectives in the area of housing. It was believed that since simulation gaming was a recognized innovation in home economics instruction, information provided by this study could be used to guide teachers in selecting, designing, and evaluating games. The scope of the research was limited to high school Home Economics III classes and college students. The researcher developed the game for use. with her own students at Brandon-Valley High School, Brandon, South Dakota. The game was limited to certain areas of housing including art principles and elements, backgrounds, windows, lighting and wiring, furniture, furnishings and equipment, care, personal interests, and accessories. The game was conceived with the idea of making a part of the housing unit in Home Economics III different by designing a game, a new teaching technique for the researcher, which could be used by the class. The game was to provide interaction among the students as they assumed the roles of family members in a home which they could plan and furnish, providing a means of learning and applying knowledge about various aspects of housing. The original concept was to develop a housing project as the game was played, simulating the decisions made. The project did not materialize because of the lack of time and materials. The interior of the simulated house on the game board was the area of concern. The major subject divisions in the curriculum were used as areas of the game.

Library of Congress Subject Headings

Simulation games in education

Educational games

Simulation methods

Format

application/pdf

Number of Pages

111

Publisher

South Dakota State University

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