Document Type

Thesis - Open Access

Award Date

2026

Degree Name

Master of Arts (MA)

Department / School

Communication and Journalism

First Advisor

Joshua Westwick

Abstract

This study examined why players substitute physical contact with people for virtual contact with people, why players engage in self-disclosure, and how they interact with other players. A content analysis analyzed data collected from an online questionnaire. Using data from 125 questionnaires, the research gathered information on why players self-disclose within the game World of Warcraft and if they have experienced any advantages or disadvantages from those interactions.

Publisher

South Dakota State University

Share

COinS
 

Rights Statement

In Copyright