Title
Document Type
Article
Publication Date
2014
Abstract
Video games have drastically increased in popularity in the past two decades and show no signs of decreasing anytime soon. From 2004 to 2009 the average 8- to 18-year-olds increased the amount of time spent playing video games by 24 minutes to 1 hour and 13 minutes a day (Rideout, Foehr, & Roberts, 2010). Research on video games and their impact is a relatively new field, even though video games have been widely accepted in our culture since 1972, when Atari sold over 19,000 Pong machines. Findings of video game research have been a bit of a mixed bag. Studies strongly support that video games can have a positive impact on several cognitive functions, but video games also have a dark side in their public perception.
Publication Title
From the Brain to the Classroom: The Encyclopedia of Learning
Rights
Copyright © the Author
Recommended Citation
Durr, Tony, "Video Games" (2014). Teaching, Learning and Leadership Faculty Publications. 4.
https://openprairie.sdstate.edu/tll_pubs/4