Video games have drastically increased in popularity in the past two decades and show no signs of decreasing anytime soon. From 2004 to 2009 the average 8- to 18-year-olds increased the amount of time spent playing video games by 24 minutes to 1 hour and 13 minutes a day (Rideout, Foehr, & Roberts, 2010). Research on video games and their impact is a relatively new field, even though video games have been widely accepted in our culture since 1972, when Atari sold over 19,000 Pong machines. Findings of video game research have been a bit of a mixed bag. Studies strongly support that video games can have a positive impact on several cognitive functions, but video games also have a dark side in their public perception.
From the Brain to the Classroom: The Encyclopedia of Learning
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Durr, Tony, "Video Games" (2014). Teaching, Learning and Leadership Faculty Publications. 4.